![]() I hope that there will be even more opportunities to integrate new devices even better. I think that in the future we’ll be switching to have everything working in the web browsers. That’s why I’ve come with a plan to use web browsers.Īfter a bit of research I decided to use the Phaser engine for the frontend of the game (game client).Īlso, I used TypeScript instead of pure JavaScript to create code (as I’m able to create better, typed code). On the other hand, there’s no Java interpreter that works on the iOS operating system. Every one of the OSes needs specific binaries or at least a proper Java interpreter. We all know that there are several operating systems available (MacOS, Linux, Windows, Android, iOS etc.). ![]() I thought about how problematic it would be to develop a mobile game when there are so many various mobile devices and operating systems. ![]() In 2020 when the pandemic struck for the first time I had a lot of time to work on some side projects beside working for my main employer. However, some years ago, the focus of applications’ creation has switched onto web browsers and compatibility between all types of devices. There was no possibility to create web-browser based games properly. I was really disappointed that every game, even the smaller ones, forced me to install the physical files on my device with no exception for Android smartphone, Windows PC or even a game console. Since the beginning of the development of Herodonia I decided that it should be a browser MMORPG – no download should be required.
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